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Research & Development

Our archive system allows to exchange in a robust and evolutionary way 3D scenes, which can be composed of many components, by adding other functionalities, like the possibility of "overriding" the data in a non-destructive way.

The archives provide a common language for scene assembly, regardless of the software used to produce the components of that scene by facilitating :

- Fine-tuning operations on heavy scenes through the use of "proxies".

- Simultaneous intervention on the same object or the same scene.

- Adjustement on a component or a scene.

- Various types of geometry ( point clouds, curves, meshes, voxels, etc...)

- Different types of instancers (single instance, scatter, etc ... )

- Lights

- Cameras

- Shaders

- Utility objects allowing the overload of archives, concatenation of archives, etc ...